Baldur's Gate 3 features a wide selection of feats to pick from, with a whopping 41 feats adapted from Dungeons and Dragons 5th Edition. Picking the right feat can be difficult, in both the video and table-top versions of D&D, and it can be extremely important to make the right choices for a specific build or a character's progression to the next level. There are only a few opportunities for players to learn new feats in Baldur's Gate 3, at levels four, eight, and twelve, so making the right choice is a uniquely important decision.
Fighters, a vintage class that has been in RPGs of all brands and types since the genre began, will learn additional feats at levels six and ten, providing extra opportunities to bolster their strength. This popular class is one of the most powerful and versatile, ideal for both beginners and experienced players, and some Feats are better for them than others.
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Updated May 25, 2024, by Kristy Ambrose: Sorcerers or Fighters, Wizards or Warlocks, the right feat can make or break a character. The Fighter is one of the more forgiving classes when it comes to broken builds, and re-speccing in BG3 only costs 100 gold. Provided you have the funds, some experimentation might be worth the cost. Here are some of the best Feats for Fighters in Baldur's Gate 3 that work with virtually every build and party role.
12 Tough
A Nice Boost To HP
- The character's hit point maximum is increased by 2 for every level, up to level 12.
Fighters will often find themselves on the front lines of battle, meaning they'll likely be taking just as many hits as they are dishing out. It's important to be able to stand up to the most brutal of punishment as a Fighter, and Tough is a great feat to help with this.
Tough grants two extra hit points for every level gained. This means that by level 12, a Fighter will gain an extra 24 hit points, which is more than decent. For some characters, this can represent a large percentage increase in available HP. It will no doubt allow a character to keep swinging in even the most tense of battles.
11 Martial Adept
Better Melee Skills
- Choose two Maneuvers from the Battle Master subclass and receive 1 more Superiority Die, which regenerates after a Short or Long Rest.
Martial Adept is a Feat that's ideal for any melee fighting build, so don't be afraid to use it with Rogues or Barbarians in addition to Fighters. There are 14 different Maneuvuers on this list, so even for those who already have chosen the Battlemaster subclass, this will make them even more effective.
The use of the Superiority Die is another bonus to this Feat. The Fighter gets to roll four, and it adds up to an impressive number. Before level 7, these dice are D8s, which is already generous. When the Fighter progresses to level 10, these become D10s.
10 Ability Score Improvement
For Better Core Skills
- Increase a single ability score by two, or two ability scores by one.
Fighters will often rely on two primary ability scores, Strength and Constitution. An ability score improvement is perhaps one of the more mundane Feats, but it is not to be underestimated. When creating a Fighter in Baldur's Gate 3, a single core ability score can be as high as 17, but to achieve a Fighter's maximum potential, players will want to get their Strength or Constitution up to 20.
Ability Score Improvements allow a character to increase a single ability score by two, or two ability scores by one. This makes it a great option to bolster a Fighter's Strength or Constitution to give them a boost to their attack rolls, or their hit points.
9 Charger
Gain Additional Attack Options
- Grants 2 additional attack types, Charger: Weapon Attack, and Charger: Shove.
Charger is a great feat to expand a Fighter's pool of options in battle. It grants 2 additional attack types, Charger: Weapon Attack, and Charger: Shove. They both give a Fighter the ability to charge forward. Weapon Attack slams the Fighter's weapon into the first enemy in their path, and Shove pushes them off-balance, possibly Prone.
While this expands the options available to a Fighter during combat, it can be pretty situational and comes with a hefty resource cost of one action and one bonus action. The trade-off here is that it allows new possibilities to be opened up, and can potentially create a scenario for a spellcaster in the backline to drop a hefty fireball after an enemy is shoved within range of their attacks.
8 Durable
Regenerate More Hit Points
- Increases Constitution score by +1.
Durable is a feat that lends itself well to those playing on higher difficulties, where long rests are generally more scarce. It increases the Fighter's Constitution score by one, inching it ever close to that coveted 20. It also allows a Fighter to regain all of their hit points on a short rest, which typically only restores 50% of total hit points.
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As a Fighter is generally going to be on the front lines of battle, their hit points are an extremely valuable resource. While this may seem a little underwhelming on the surface, this feat allows Fighters to keep battling without the need for long rests, and will generally save on resources like healing spells and healing potions, which leave them available for squishier members of the adventuring party, like Wizards and Sorcerers.
7 Savage Attacker
Maximize Damage Output
- Roll the damage dice twice on every attack, and use the higher result.
Savage Attacker effectively grants a permanent advantage on all attacks, which is quite powerful. When a Fighter makes a weapon attack, they will roll their damage dice twice, and use the higher result to hit their opponents.
This also prevents weak taps, which can sometimes be the bane of martial characters, especially in a high-stakes fight with a powerful enemy. This feat will ensure that the Fighter is outputting more damage on average, which is usually their role in the adventuring party.
6 Great Weapon Master
Gives A Fighter More Attacks
- Make an additional melee attack after a Critical Hit with a melee attack.
Great Weapon Master is an excellent feat that has toggleable features, which can provide excellent versatility depending on what is needed in the heat of battle. After choosing this feat, a Fighter that lands a critical hit, or kills a target with a melee weapon attack, is then able to make an additional melee weapon attack as a bonus action that turns.
When attacking with a heavy melee weapon that the Fighter is proficient with, there is an option that can be toggled on or off that deals an additional 10 damage, with the caveat that there is a -5 attack roll penalty. A Fighter can stack these and ensure they are dishing out up to 3 attacks per turn, and when combined with a feat like Savage Attacker or Sentinel, this provides a huge boost to their attack power.
5 Mage Slayer
Provides Extra Resilience Against Magic Users
- Grants Advantage on all saving throws against a spell cast within melee range, and allows the user to attack the caster using a Reaction.
Mage Slayer is an exceptionally deadly feat that allows Fighters to take on spellcasters with ease. Spellcasters can be particularly formidable opponents, especially when utilizing area-of-effect attacks, or attacks that force a saving throw from the target.
This feat grants Advantage on all saving throws against a spell that is cast within melee range of the Fighter and allows for the Fighter to use their reaction to attack the caster. If this wasn't powerful enough, it also imposes a disadvantage on Concentration saving throws after a Fighter makes a melee attack against a spellcaster, ensuring their powerful spells come to an end.
4 Alert
Secure A Fighter's Position In Combat
- Grants a +5 bonus to Initiative. The character cannot be Surprised.
Initiative works slightly differently in Baldur's Gate 3 than it does in Dungeons and Dragons Fifth Edition. Instead of rolling a d20 and adding a Dexterity modifier, a d4 is rolled instead and then combined with a Dexterity modifier. This means that Initiative orders are usually much closer, and any additional bonuses to Initiative rolls are exceedingly helpful.
Alert provides a whopping +5 bonus to Initiative, meaning that the Fighter will almost always take the top spot, or will be near enough to the top spot in the initiative order. It also prevents the Fighter from ever being surprised in combat, which can prevent devastating ambushes as the Fighter is always ready to jump into battle.
3 Sentinel
Provides Additional Protection To Nearby Allies
- Use a reaction to make a melee attack against an enemy when they target an ally. This will only work when the targeted ally doesn't have the same Feat.
Sentinel is an excellent feat that further allows for a Fighter to provide much-needed support to their squishy allies. This feat allows a Fighter to spend their reaction to make a weapon attack against an enemy who attacks an ally, provided that the enemy does not also have the Sentinel feat.
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This Feat also grants the Fighter an advantage on opportunity attacks, and on a successful hit, prevents the creature from moving for the rest of their turn. That means any enemy attempting to retreat is sorely hindered and left vulnerable for the rest of the party.
2 Tavern Brawler
Not Just For Rough Nights At The Bar
- Strength or Constitution is increased by +1 up to a max of 20. The user's Strength modifier is doubled and added to the Attack roll for unarmed or improvised weapon attacks.
Barbarians and Paladins can also get a lot from this Feat because they are classes that prioritize Strength. The main stat of the Fighter is also Strength, and this Feat relies on that ability, which is one of the reasons why Tavern Brawler is one of the best choices.
What makes Tavern Brawler a popular Feat in the game is the variety of opportunities available for improvised weapon attacks. Players can throw almost anything provided they have the required Strength, and options include crates, chests, bottles of water, or even other characters.
1 Polearm Master
Gain Additional Attacks, And Increased Opportunity Attacks
- Make an additional attack with a Bonus Action using the butt of the character's equipped glaive, halberd, quarterstaff, or spear.
This is a great feat in both Baldur's Gate 3 and Dungeons and Dragons. Any Fighter wielding a glaive, halberd, quarterstaff, or spear is granted the ability to make an additional attack using the butt of their weapon. It only costs a bonus action, which provides a huge boon to martial characters and allows them to deliver the final killing blow on a weak enemy.
Polearm Master also provides a cool twist on Opportunity Attacks, which typically are only triggered when a target moves out of melee attack range. With this feat, Fighters can make Opportunity Attacks whenever a target moves within their range, which can make them into a fearsome character that enemies will not want to trifle with.
Baldur's Gate 3
- Platform(s)
- PC , Stadia , macOS , PS5 , Xbox Series X
- Released
- August 3, 2023
- Developer(s)
- Larian Studios
- Genre(s)
- RPG